- CHARACTER PRODUCTION CREW AND PORTFOLIO - 

 

 

 

- PORTFOLIO - 

- CREW - 

Andrew Conroy
CEO - LONG WINTER
 

After working on projects like Life of Pi, Ice Age: Dawn of the Dinosaurs, and various other feature projects in film and VFX, Andrew dreamed up and founded Long Winter Studios, where he now serves as the Creative Director and CEO. In total, Andrew has been involved in 6 features, multiple AAA game titles and countless commercials. His passion for quality and compelling characters fuels Long Winter and keeps the studio’s focus always on the story.

Eric Meister
Creative Director - LONG WINTER 
 

He grew up with a pencil in his hand and imagination in his blood. Eric has been a 2D animator and character designer for several years and continues to delight audiences with his fresh take on people and life. He also puts pen to paper here at Long Winter, designing new characters and adding that 2D animation magic to characters during the development stage.

Thomas Moore
Asset Supervisor - LONG WINTER
 

Don’t be fooled by this guy’s boyish good looks. Thomas knows his way around all elements of the character pipeline. He keeps our pipeline on the cutting edge. From tools development all the way to rendering, Thomas brings a focus on detail and quality to all elements of Character Development needed for large scale, high profile productions. 

Copyright Long Winter Studios 2016