- CHARACTER PRODUCTION CREW AND PORTFOLIO -
- PORTFOLIO -
- CREW -
After working on projects like Life of Pi, Ice Age: Dawn of the Dinosaurs, and various other feature projects in film and VFX, Andrew dreamed up and founded Long Winter Studios, where he now serves as the Creative Director and CEO. In total, Andrew has been involved in 6 features, multiple AAA game titles and countless commercials. His passion for quality and compelling characters fuels Long Winter and keeps the studio’s focus always on the story.
He grew up with a pencil in his hand and imagination in his blood. Eric has been a 2D animator and character designer for several years and continues to delight audiences with his fresh take on people and life. He also puts pen to paper here at Long Winter, designing new characters and adding that 2D animation magic to characters during the development stage.
Don’t be fooled by this guy’s boyish good looks. Thomas knows his way around all elements of the character pipeline. He keeps our pipeline on the cutting edge. From tools development all the way to rendering, Thomas brings a focus on detail and quality to all elements of Character Development needed for large scale, high profile productions.
CEO - MOONDOG
Bryan is always running 100 mph. He’s developed over 15 different TV series and feature length films. Born and raised in the Carolina’s, he earned a degree in Chemical Engineering from NC State University. He uses all his strengths in his role with the mind of an Engineer and the heart of an Artist.